![]() It prints the two A_Log messages before it even prints the pickup message, so the effect has zero duration, so I can't even find out if the effect even works. The ghost is medium size which means it could only move into a medium or larger sphere (or a small one with squeezing). TNT1 A 0 A_ChangeFlag ("NoTarget", False) TNT1 A 0 A_Log ("You are not a ghost any more.") We don't exist in any document or on any organizational charts, but rumors abound about us and all the things we do. ![]() Ghost Knights ultimately report to the Ghost Paladin. TNT1 A 105 A_Log ("WARNING! Your time as a ghost is almost over!") The Ghost Knights are a major Intelligence agency within the Republic of the Sphere. TNT1 A 4095 A_ChangeFlag ("Solid", False) Inventory.PickupMessage "You will be a ghost for a while!" Here's the DECORATE code: ACTOR GhostSphere : CustomInventory replaces BlurSphere ![]() I am trying to make a replacement for the BlurSphere that makes the player partially invisible, but also makes him not solid and gives him NoTarget, all for 120 seconds. Use them in commercial designs under lifetime, perpetual & worldwide rights. Ghost Elite Shooting Belt Paddle Belt Protector Belt Loop Miscellaneous. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |